The key will undoubtedly be in how season two opens and deals with the story’s inciting incident, as well as keeping the viewer connected to the plot’s two leads - Ellie and Abby. But through some minor restructuring of the story and a liberal use of flashbacks, I think there could be an effective way of telling the layered and divisive tale. Despite being a masterpiece in my eyes, Part 2 relies more heavily on gameplay and the involuntary nature of your actions to get its point across, which is inherently not viable in a TV show. Alongside issues of length, there’s also no doubt that Part 2 is in need of more of a tinkering with than the mostly straight adaptation that was Part 1. The video game sequel is over twice as long as its predecessor, so cramming it all into one more season of TV seems like a bit of a stretch to me, so let’s assume this is going to be a story told over two. So, I’ve (perhaps foolishly) had a go at planning out the show’s second season and sketching a rough outline of what could happen in each episode. ![]() Now the challenge for creators Neil Druckmann and Craig Mazin will be how to tackle the emotionally complicated beast that is The Last of Us Part 2. ![]() HBO’s The Last of Us has been an undeniably successful television adaptation of the beloved Naughty Dog game.
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